![]() ![]() Once the carrier's path is clear, a player can return to a level, with no time limit, to complete objectives and find secrets. Some of these are placed to guide the player around the level. In addition, a number of Radiation Dispersal Units, (or RDUs), which are activated by proximity to the player, are placed around the level. To fully complete a Carrier level, and earn a second gold medal, all buildings must be destroyed, which will also free anyone trapped inside. Once the route is clear for the carrier, there is are still tasks for the player to complete. Clearing the path of the missile carrier earns the player a gold medal. There are even some courses where the player is required to push TNT boxes on to a crane, then use the crane move the explosives towards a target building. Some of these obstacles require the use of TNT blocks that can be pushed into the object to destroy it, whilst sometimes holes must be filled in with blocks, or a route across water or over train loading ramps must be bridged. The main focus on such levels is action, as the player must destroy buildings in the path of the carrier, before it crashes into them, but some obstacles require the solving of puzzles. The player starts in a demolition vehicle, such as a bulldozer called the Ramdozer, but may find other vehicles in the level. ![]() Here, the missile carrier has a set route, which takes it through a series of obstacles, usually including a number of buildings. The Carrier Levels form the focus of the game. The first objective in the game is to clear all of the Carrier levels, but many more tasks await afterwards. device in the level that has not been found, whereas a red outline means that all of the satellites in the level have been found. A green outline means that there is at least one comm. Each level is also circled in a green or red outline. And so, the game expands from a single Carrier level to many different levels of two types (Carrier and Bonus).Įach level is initially marked with a shadow, but this can be filled with a medal by fulfilling the secondary requirements of a Carrier mission (by destroying buildings, freeing survivors, and collecting RDUs), or by getting a good enough time in a Bonus mission. Bonus levels are earned by finding and activating communication devices hidden in some levels. When these are beaten, the next set of Carrier levels is opened. Beating this level opens the "Easy" set of Carrier levels. The game starts on a world map with only one accessible Carrier level (read below). The Blast Corps demolition company is given the task of clearing a safe route for the carrier and its missiles. As the course takes it through many built-up areas, there are many obstacles on the way, and a single jolt could be enough to detonate the missiles and trigger a nuclear winter. The missiles begin to leak and the carrier vehicle transporting the missiles is automatically set onto a direct course to the detonation site. Two defective nuclear missiles are being moved to a safe location for a controlled detonation. ![]()
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